It has been 20 years after the legendary game hit the market in North America, offering everyday gamers the opportunity to feel like rock legends. Figuratively speaking, though you'd be hard-pressed convincing anyone who's nailed Free Bird’s four-minute instrumental break in front of a packed living-room audience.
Developed by Harmonix, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues scrolling down the screen synchronized to a song. Every sequence corresponded to specific notes, creating the feel of a genuine performance.
Harmonix previously experimented in the music genre prior to teaming up with the publisher, later purchased by Activision during the mid-2000s. Together, they established the foundations for a surprising billion-dollar series which made a significant impact for many musicians featured, showcasing decades-old groups to millions of younger players.
A former executive, former COO of Harmonix, recalls the initial budgetary hurdles of licensing the songs – even though the first two games primarily featured rerecorded tracks.
“We reproduced all the music since the dollar figure prohibitive,” he says. “Even with the necessary permissions alone, it proved nearly impossible. We failed to secure bands like the Who – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. But once the game became a hit, and record sales airtime increased, all artists desired to be in.”
He adds: “Among the remarkable aspects was how many mothers and fathers reached out expressing gratitude for introducing their kids to the music they loved. It evolved into an intergenerational phenomenon.”
Timeless Music Finds a New Audience
Irish blues-rock band the Answer included their track on the 2008 game the popular installment. Guitarist the artist remembers how the series brought older hits back into vogue: “The game offered a bigger, younger audience. Typically such music was considered music that was past it, but then once it got featured on the title young people discovered it, abruptly it was cool. This validated the genre, eliminating the outdated label. It provided our catalog renewed popularity.”
In 2008, the band's first record was still not available in the US, so Guitar Hero served as a primary platform for exposure for the group during their US tour supporting the rock giants. “The roadies were playing Never Too Late on the tour bus, and several recognized us thanks to the game,” he notes.
Major Band Spin-offs Enduring Impact
Rock’s biggest acts soon took advantage of the series’ popularity, with Aerosmith, Metallica and others starring in specialized game editions that focused on their music collections and associated lore, visuals and legendary status. For example, the Aerosmith edition, reportedly earned the group greater revenue compared to their records. It sold more than half a million units in its first week, while sales of their songs saw an increase significantly at a time as the industry faced decline.
Guitar Hero continues to inspire nimble-fingered dedication among its fans. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – using a fan-made version, a freeware game with almost identical gameplay and extensive customisation options. The song is challenging enough on expert mode, not to mention performed at double speed while hitting every one of its near 4,000 notes. The streamer stated requiring nine months of practice.
“Guitar Hero is a fun, fantasy thing. If you play other games, that doesn’t mean you should pick up actual weapons and enlist,” says DragonForce guitarist the artist.
DragonForce previously wrapped up a profitable run before Through the Fire and Flames appeared in the third game, yet he explains it made them a household name. “I recall our distributors calling to tell me that we were selling albums like crazy,” he says. “It exploded on the subsequent tour, and we performed right ahead of the headliners at the event.”
Indeed, the band's visibility via the game proved so vast that it risked overshadow all other the band has done. Recently, the song was used in a trailer for a major film. “Previously I felt otherwise, but now I accept it,” Li says. “If you only listen to a single track, it’s totally cool – everyone’s got a unique path in music and I’m glad we’ve been part of people’s lives”.
Enduring Impact of a Iconic Controller
The best marketing, be it for automobiles, clothes or games, extends beyond than selling something – it evokes a desire. Did Guitar Hero harness this? “Precisely what we were trying to create,” he confirms. “The excitement of performing as a rock star on the stage. Since the beginning, the creators believed humans have a natural human desire to create songs, and their goal was to use technology to enable everyone to participate”.
Most of Guitar Hero games came out in just a five-year period from 2005 to 2010, featuring spin-offs such as DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, the publisher’s interest in plastic instruments died down, aside from a short-lived revival several years later.
Titles like Clone Hero and Fortnite Festival have kept the community alive, and there’s expectations of a new product from the founders on the way. Recently formed developers has begun production on their first rhythm-based title. Original co-founders are both involved in advisory roles. Is the world ready to embrace a new entry following Guitar Hero?
“Our team believed such titles could be similar to sports games where you can releases,” Dornbrook says. “With abundant fresh tracks that it could be evergreen, thus I remain hopeful. It's entirely possible why it can’t persist with new generations.”