Exploring the Fallout Universe, Gaming’s Most Surprising Television Success

The post-apocalyptic TV show is back to Prime Video, and it's accurate to state that audiences were delightfully shocked by the caliber of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three distinct characters, it managed to capture different facets of the gamer's adventure.

We followed Lucy the vault dweller, attempting to do the right thing and finding that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts doubting his cult's dogma and unleashes plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has long since lost any sense of morality out in the contaminated badlands.

Setting the Stage for Season Two

The show's first season conclusion disclosed crucial details about who helped cause the nuclear war that sealed a population in bomb-proof bunkers for hundreds of years. It also posed plenty of questions unanswered for the second season – and, on this occasion, anticipations are significantly higher.

“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks the show's co-creator.

“Going into the first season, people were like, ‘Just get it right’,” comments the game director. “We are thrilled with the feedback to the show, so now people are arriving with more enthusiasm and altered expectations.”

A New Vegas Vibe for Season Two

The new season is located in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, despite the fact that it was somewhat buggy at launch.

“It embodies a desert vibe, a Southwestern essence, that’s so essential to that game,” explains the co-creator. “That dusty, blasted-out iconic highway aesthetic of the game is so much fun to translate into the show.”

In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it acknowledges the fan's adventure.

Crafting a Tangible World

The Fallout TV series is distinguished by its tangible quality – its makers insisted on physical models and locations were constructed, mirroring the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to seem like it’s authentic.”

Actually, pretty much every element you see on-screen is physical, including the notoriously frightening mutated beasts known as Deathclaws. In the show, they are created using animatronics, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is developed by accomplished storytellers who are also dedicated players, in collaboration with the game developers behind the video games. This common understanding for the lore is evident in the end result.

The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, offering a different experience from the previous season. This format will allow for a different viewing experience, a dynamic the creators themselves are eager to observe.

“It has more depth, it’s more expansive, it’s wittier, it has a lot of surprises,” teases the game director. “I am excited to seeing what people think.”

Dennis Vasquez
Dennis Vasquez

A London-based writer passionate about urban culture and sustainable living, with over a decade of experience in lifestyle journalism.